Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(454 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (77% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana6
Mana rocks7
Other acceleration1
Treasure generators3
Tutors4
Draw engines2
Cantrips & burst draw11
Recursion2
Value engines2
Counterspells3
Spot removal1
Protection4
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands7
Premium utility lands4
Utility lands8
Taplands3
2 Combo(s) Detected (Consistency: 88%)+28ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+20ⓘ
Combo pieces6
Synergy pieces3
Win conditions1
Combat threats1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Speed91Threats86Consistency84
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Storm8 cards
8 storm synergies. Chain spells for exponential value.
Spellslinger7 cards
7 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Graveyard/Reanimator7 cards
7 graveyard synergies. Use your graveyard as a second hand.