Commander
4.4±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Commander combat pressure
High confidence(292 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks8
Other1
Tutors1
Cantrips & burst draw7
Recursion3
Value engines4
Control Strategy Bonus (20.7 interaction cards)+30ⓘ
Counterspells3
Spot removal7
Graveyard hate1
Board wipes6
Stax & hate6
Protection5
Fetchlands1
+7
Dual & shock lands4
+4
+4
+4
+4
Premium utility lands2
+6
+4
Utility lands14
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands3
+7
+6
+5
Tempo Control (lockout lethality)+14.7ⓘ
Combat Damage Synergy: 2 extra combats, 1 haste enabler+14ⓘ
1 extra turn effect+5ⓘ
Synergy pieces1
Win conditions5
Combat threats4
Token generators4
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.4 (Bracket 2)+Game Changers→ Bracket 3
Interaction86Threats81Mana base80
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes4 total
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Artifacts Matter6 cards
6 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Storm6 cards
6 storm synergies. Chain spells for exponential value.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.