Commander
3.6±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(234 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana2
Land ramp4
Other acceleration2
Treasure generators1
Tutors2
Draw engines5
Cantrips & burst draw5
Recursion4
Value engines2
Counterspells1
Spot removal3
Board wipes4
Stax & hate2
Edict effects1
Protection3
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands5
Taplands6
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 4 damage multipliers+25ⓘ
Synergy pieces6
Win conditions1
Combat threats1
Token generators1
Damage multipliers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base76Interaction63Consistency62
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Mill18 cards
18 mill effects. Empty opponent libraries or fuel your graveyard.
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.