Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(523 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana dorks1
Land ramp5
Treasure generators2
Commander Synergy (2 groups)+13ⓘ
Tutors7
Draw engines6
Cantrips & burst draw5
Scry & Surveil2
Recursion8
Value engines3
Spot removal8
Board wipes1
Protection1
Two-Color Powerhouse Lands (3)+11ⓘ
Fetchlands1
Dual & shock lands7
Premium utility lands1
Utility lands7
Taplands7
6 Combo(s) Detected (Consistency: 94%)+48ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+16ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces10
Synergy pieces9
Combat threats2
Sacrifice outlets4
Token generators2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats98Consistency95Mana base85
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Aristocrats33 cards
33 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Graveyard/Reanimator13 cards
13 graveyard synergies. Use your graveyard as a second hand.