Commander
3.4±0.55
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Commander combat pressure
Medium confidence(206 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Mana rocks1
Other acceleration1
Treasure generators2
Draw engines2
Cantrips & burst draw1
Recursion1
Value engines5
Spot removal8
Board wipes5
Stax & hate3
Protection13
Dual & shock lands10
+6
+6
+6
+5
+5
+5
+4
+4
+4
+4
Premium utility lands6
+5
+5
+5
+5
+4
+2
Utility lands5
+2
+2
+2
+2
+2
Taplands6
+2
Basic lands3
+1
+7
+5
Combat Damage Synergy: token swarm strategy, 4 extra combats, 2 haste enablers, 3 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Combo Commander: Tymna the Weaver+15ⓘ
Synergy pieces1
Win conditions3
Combat threats15
Drain effects1
Token generators2
Reanimation1
Extra turns2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Mana base89Threats89Interaction82
0.4 above Bracket 1 ceiling (3)
1.6 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.