Commander
4.4±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(293 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Land ramp1
Other acceleration5
Commander Synergy (1 groups)+9ⓘ
Tutors1
Draw engines4
Cantrips & burst draw6
Recursion6
Value engines1
Spot removal10
Board wipes4
Stax & hate5
Mono-Color Mana Base (no fixing needed)+20ⓘ
Mono-Color Powerhouse Lands (2)+9ⓘ
Premium utility lands1
Utility lands3
Basic lands1
Plains+32
Combat Damage Synergy: token package, 1 evasion enabler, 3 damage multipliers+18ⓘ
Commander Synergy (2 groups)+17ⓘ
Synergy pieces4
Win conditions1
Combat threats1
Token generators2
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Interaction87Mana base70Threats64
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron47 cards
47 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.