Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
Commander
3.1±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence180 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Treasure generators2
Low Land Count−13ⓘ
Draw engines2
Cantrips & burst draw1
Recursion2
Value engines3
Spot removal4
Two-Color Mana Base (no fixing needed)+50ⓘ
Low Land Count−13ⓘ
Premium utility lands1
Utility lands2
Taplands2
Basic lands2
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+17ⓘ
1 Combo(s) Detected (Consistency: 26%)+15ⓘ
Combo pieces3
Synergy pieces10
Combat threats1
Drain effects1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal43 cards
43 goblin creatures detected. Tribal synergies can create powerful board states.
,,,,
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
,,,,