Commander
3.1±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(180 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Treasure generators2
Low Land Count (31/36)+-13ⓘ
Draw engines2
Cantrips & burst draw1
Recursion2
Value engines3
Spot removal4
Two-Color Mana Base (no fixing needed)+50ⓘ
Low Land Count (31/36)+-13ⓘ
Premium utility lands1
Utility lands2
Taplands2
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+17ⓘ
1 Combo(s) Detected (Consistency: 26%)+15ⓘ
Combo pieces3
Synergy pieces10
Combat threats1
Drain effects1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats87Mana base75Interaction16
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal43 cards
43 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.