5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence376 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana1
Mana rocks4
Land ramp5
Other acceleration1
Commander Draw Engine (Hakbal of the Surging Soul provides card draw)+15ⓘ
Commander Synergy (2 groups)+11ⓘ
Tutors3
Draw engines7
Cantrips & burst draw4
Value engines7
Other1
Counterspells5
Spot removal3
Artifact/enchantment removal1
Stax & hate2
Protection5
Mana Acceleration (11 sources)+1ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
+5
+5
Dual & shock lands3
+5
+4
+4
Premium utility lands2
+6
+5
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+5
+13
Combat Damage Synergy: token swarm strategy, 1 token doubler, 7 tribal lords, 4 evasion enablers, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 83%)+22ⓘ
Tempo Control (lockout lethality)+8.8ⓘ
Commander Synergy (2 groups)+8ⓘ
1 extra turn effect+5ⓘ
Combo pieces2
Synergy pieces10
Win conditions2
Combat threats5
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats93Consistency82Mana base78
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
✓2-card combo 1
✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
Themes7 total
Merfolk Tribal29 cards
29 merfolk creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
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