Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(446 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana5
Mana dorks1
Land ramp20
Other acceleration3
Commander Draw Engine (Tannuk, Memorial Ensign provides card draw)+10ⓘ
Tutors3
Draw engines3
Cantrips & burst draw3
Recursion8
Value engines2
Spot removal4
Land destruction1
Protection2
Mana Acceleration (29 sources)+15ⓘ
Two-Color Powerhouse Lands (2)+4ⓘ
Fetchlands7
Dual & shock lands4
Premium utility lands2
Utility lands7
Taplands3
1 Combo(s) Detected (Consistency: 75%)+21ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces2
Synergy pieces8
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Mana base93Speed92Consistency88
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats8 cards
8 sacrifice/death synergies. Drains opponents while generating value from deaths.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Bounce7 cards
7 bounce effects. Return permanents to hand for tempo advantage.