Commander
6.1±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence402 pts
Estimated win turn
T5best
T7typical
T8+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks1
Mana dorks5
Land ramp5
Other acceleration5
Other acceleration1
Other1
Draw engines4
Recursion1
Value engines5
Artifact/enchantment removal2
Spot removal5
Board wipes1
Stax & hate1
Protection3
Mana Acceleration+6ⓘ
Fetchlands1
+8
Dual & shock lands6
+4
+4
+4
+4
+4
+4
Premium utility lands4
+5
+5
+5
+4
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands3
+4
+3
+6
4 Combo Families+25ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Combo pieces5
Synergy pieces5
Win conditions11
Combat threats14
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.1+2-card combo 4→ Bracket 3
1.1 above Bracket 2 ceiling (5)
0.9 below Bracket 4 threshold (7)
Markers
Learn more →✓
2-card combo 4
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Extra Combats5 cards
5 extra combat effects. Attack multiple times per turn.
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Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
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Aggro21 cards
21 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.