Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(571 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Mana rocks3
Land ramp1
Other acceleration1
Treasure generators1
Tutors7
Draw engines4
Cantrips & burst draw3
Recursion3
Counterspells4
Spot removal4
Board wipes1
Stax & hate5
Protection9
Two-Color Mana Base (no fixing needed)+2ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands5
Taplands3
7 Combo(s) Detected (Consistency: 90%)+52ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces10
Synergy pieces1
Win conditions1
Token generators6
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats95Interaction93Consistency92
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Blink/Flicker22 cards
22 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos7 total
- Peregrine Drake+Deadeye Navigator
- Ghostly Flicker+Peregrine Drake+Archaeomancer
- Brago, King Eternal+Strionic Resonator
- Cloud of Faeries+Deadeye Navigator
- Cloud of Faeries+Archaeomancer+Ghostly Flicker+Panharmonicon
- Brago, King Eternal+Archaeomancer+Cyclonic Rift
- Panharmonicon+Archaeomancer+High Tide+Ghostly Flicker