Anzrag, the Quake-Mole

Commander
RG
4.2±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence274 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10
Fast mana3
1+10
5RG+6
4GGG+4
Mana rocks2
3+4
3+1
Mana dorks5
G+5
G+5
1G+2
RG+2
2G+1
Land ramp14
G+1
1G+5
1G+4
1G+4
XRG+1
2G+9
2G+5
1RG+1
3G+7
3G+5
2RG+4
3G+1
+2 more
Other acceleration2
2+6
1G+1
Other1
1RG+1
Low Land Count (25/26)+-3
Tutors1
6+1
Draw engines4
G+2
2R+10
4+5
3GG+4
Cantrips & burst draw6
1G+4
3+1
2G+1
2GG+2
3RG+2
4G+2
Recursion4
G+1
2G+6
1GG+5
2R+1
Value engines5
RR+5
3G+3
2RG+1
3RG+1
4R+1
Counterspells1
R/G+2
Spot removal10
XRG+1
2R+5
1RG+1
2R+1
2RG+7
2RG+2
3GG+4
4RG+2
5RG+2
1R5R+6
Artifact/enchantment removal1
R+6
Board wipes2
1R+2
8R+5
Stax & hate3
RR+2
3RR+3
4RG+1
Protection4
2+4
GG+1
1RG+1
2RR+2
Mana Acceleration (26 sources)+15
Two-Color Mana Base (no fixing needed)+9
Two-Color Powerhouse Lands (2)+6
Low Land Count (25/26)+-3
Fetchlands1
+5
Dual & shock lands3
+5
+4
+4
Premium utility lands1
+5
Utility lands2
+2
+2
Taplands3
2R+2
+2
+2
Basic lands2
+8
+7
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers+25
Synergy pieces9
1G+1
2G+5
2GG+4
2RG+2
2RRG+4
4RG+4
4GG+4
4RG+2
4GGG+2
Win conditions5
XXGG+2
1RRR+1
3RR+5
2RRGG+2
5GG+1
Combat threats8
1RG+1
1R/GR/GR/G+1
R/GR/GR/GR/GR/G+2
3RG+1
3GGG+2
4GG+2
4RG+1
4GGG+2
Drain effects2
3R+2
3RR+3

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 4.2 (Bracket 2)+Mass Land Denial Bracket 4
Speed83Threats81Mana base75
Mass land denial 1
Game changers — none
2-card combo — none
Extra turns — none

Themes3 total

Stompy / Big Mana17 cards

17 high-impact creatures. Ramp into massive threats that dominate the board.

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Aggro12 cards

12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Legends Matter11 cards

11 legendary synergies. Your legends grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.