Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(421 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Treasure generators1
Commander Draw Engine (Zurgo Stormrender provides card draw)+15ⓘ
Tutors1
Draw engines5
Cantrips & burst draw2
Recursion1
Value engines5
Other2
Spot removal5
Board wipes2
Stax & hate1
Protection5
Other1
Fetchlands2
Dual & shock lands7
Premium utility lands3
Utility lands4
Taplands5
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces29
Combat threats1
Sacrifice outlets2
Drain effects1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats96Mana base84Consistency80
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy31 cards
31 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.