Mardu SWING BIG

6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(421 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25
Combat threats1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
Threats96Mana base84Consistency80

1.5 above Bracket 2 ceiling (4.5)

0.5 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Token Strategy31 cards

31 token producers. Go-wide strategies can overwhelm opponents with numbers.

Aristocrats15 cards

15 sacrifice/death synergies. Drains opponents while generating value from deaths.

Legends Matter15 cards

15 legendary synergies. Your legends grow stronger together.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.