Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence372 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana1
Mana rocks5
Mana dorks1
Land ramp1
Other acceleration6
Treasure generators1
Draw engines7
Cantrips & burst draw6
Recursion2
Value engines6
Counterspells3
Spot removal5
Board wipes3
Protection2
Mana Acceleration+2ⓘ
Dual & shock lands7
Premium utility lands3
Utility lands9
Taplands5
Basic lands3
Combat Damage Synergy+25ⓘ
1 Combo Family+17ⓘ
Commander Synergy+1ⓘ
Combo pieces3
Synergy pieces13
Win conditions1
Combat threats5
Drain effects3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Tokens (Commander)19 cards
This deck generates and leverages a wide board of creature tokens.
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Artifacts Matter21 cards
21 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.