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Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence188 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks2
Mana dorks1
Land ramp2
Other acceleration2
Tutors1
Draw engines5
Cantrips & burst draw8
Scry & Surveil1
Recursion3
Value engines2
Spot removal7
Graveyard hate2
Board wipes5
Stax & hate1
Protection1
Mono-Color Powerhouse Lands (4)+19ⓘ
Fetchlands1
Dual & shock lands1
Utility lands5
Taplands7
Basic lands1
1 Combo(s) Detected (Consistency: 51%)+18ⓘ
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, aristocrats engine+17ⓘ
Combo pieces2
Synergy pieces9
Win conditions2
Combat threats1
Sacrifice outlets1
Drain effects1
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.5 → Bracket 3
Markers
Learn more →✓
2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Mill17 cards
17 mill effects. Empty opponent libraries or fuel your graveyard.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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