Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(188 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks2
Mana dorks1
Land ramp2
Other acceleration2
Tutors1
Draw engines5
Cantrips & burst draw8
Scry & Surveil1
Recursion3
Value engines2
Spot removal7
Graveyard hate2
Board wipes5
Stax & hate1
Protection1
Mono-Color Powerhouse Lands (4)+19ⓘ
Fetchlands1
Dual & shock lands1
Utility lands5
Taplands7
Basic lands1
Swamp+22
1 Combo(s) Detected (Consistency: 51%)+18ⓘ
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, aristocrats engine+17ⓘ
Combo pieces2
Synergy pieces9
Win conditions2
Combat threats1
Sacrifice outlets1
Drain effects1
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.5 (Bracket 2)+2-card combo→ Bracket 3
Threats87Mana base76Consistency47
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
Mill17 cards
17 mill effects. Empty opponent libraries or fuel your graveyard.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.