Commander
No commander provided6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(434 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (37% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks2
Treasure generators4
Draw engines3
Cantrips & burst draw3
Recursion5
Value engines5
Counterspells7
Spot removal7
Graveyard hate1
Board wipes1
Other1
Dual & shock lands9
Premium utility lands4
Utility lands18
Taplands7
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+25ⓘ
Win conditions1
Combat threats2
Sacrifice outlets1
Token generators12
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Mana base93Threats87Consistency85
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy23 cards
23 token producers. Go-wide strategies can overwhelm opponents with numbers.
Graveyard/Reanimator14 cards
14 graveyard synergies. Use your graveyard as a second hand.
Bounce10 cards
10 bounce effects. Return permanents to hand for tempo advantage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.