Commander
4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(263 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks1
Land ramp7
Other acceleration1
Tutors2
Draw engines3
Cantrips & burst draw5
Value engines3
Spot removal8
Graveyard hate1
Board wipes7
Stax & hate3
Protection5
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands8
Taplands8
Combat Damage Synergy: token package, 1 token doubler, 2 haste enablers+11ⓘ
Synergy pieces4
Win conditions3
Combat threats1
Sacrifice outlets1
Drain effects3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Interaction82Mana base82Speed56
1.0 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Burn22 cards
22 damage dealers. Burn opponents down with direct damage.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
+1/+1 Counters10 cards
10 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.