Commander
No commander provided2.2±0.85
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Medium confidence(106 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp1
Treasure generators1
Low Land Count (10/34)+-60ⓘ
Tutors2
Draw engines6
Cantrips & burst draw8
Scry & Surveil1
Spot removal4
Graveyard hate1
Board wipes1
Low Land Count (10/34)+-60ⓘ
Dual & shock lands1
Utility lands5
Taplands4
Combat Damage Synergy: token package, aristocrats engine+14ⓘ
Synergy pieces2
Win conditions3
Combat threats5
Sacrifice outlets6
Drain effects3
Token generators4
Reanimation5
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.2 → Bracket 1
Threats89Interaction31Speed29
1.2 above Bracket 0 ceiling (1)
0.8 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Zombie Tribal18 cards
18 zombie creatures detected. Tribal synergies can create powerful board states.
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator13 cards
13 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.