8.5±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.6
High confidence578 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks3
Other acceleration3
Tutors1
Draw engines5
Cantrips & burst draw1
Wheels1
Scry & Surveil1
Recursion2
Value engines2
Control Strategy+30ⓘ
Counterspells5
Artifact/enchantment removal1
Spot removal2
Graveyard hate1
Board wipes2
Stax & hate31
Protection3
Two-Color Mana Base+14ⓘ
Two-Color Powerhouse Lands+1ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands5
Taplands1
Basic lands2
11 Combo Families+29ⓘ
Combo pieces17
Synergy pieces2
Win conditions1
Combat threats1
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.5+Game Changers 7→ Bracket 4
1.5 above Bracket 3 ceiling (7)
0.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 7
Minimum Bracket 4
✓
Mass land denial 1
Minimum Bracket 4
✓
2-card combo 13
Minimum Bracket 3
2 combos excluded — missing prerequisites
✕Extra turns — none
Themes7 total
Stax (Commander)22 cards
This deck uses resource denial and tax effects to slow opponents down.
,,,,
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Hatebears11 cards
11 hatebear creatures. Small creatures that restrict opponents.
,,,,
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.