Commander
3.5±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(219 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Other acceleration1
Treasure generators1
Tutors2
Draw engines1
Cantrips & burst draw1
Recursion1
Spot removal4
Board wipes2
Stax & hate2
Mono-Color Mana Base (no fixing needed)+33ⓘ
Basic lands1
Mountain+37
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 haste enablers, 3 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Synergy pieces10
Win conditions5
Combat threats3
Drain effects1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats90Mana base70Interaction38
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Goblin Tribal31 cards
31 goblin creatures detected. Tribal synergies can create powerful board states.
Burn17 cards
17 damage dealers. Burn opponents down with direct damage.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.