Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(340 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks4
Land ramp2
Other acceleration1
Treasure generators4
Commander Draw Engine (Norman Osborn provides card draw)+18ⓘ
Draw engines3
Cantrips & burst draw8
Wheels3
Recursion1
Value engines2
Counterspells5
Spot removal6
Board wipes4
Protection2
Fetchlands1
Dual & shock lands4
Premium utility lands3
Utility lands4
Taplands7
Tempo Control (lockout lethality)+11.2ⓘ
Synergy pieces3
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Mana base85Consistency83Interaction79
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Graveyard/Reanimator14 cards
14 graveyard synergies. Use your graveyard as a second hand.
Counter Control8 cards
8 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.