Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(497 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks4
Other acceleration3
Treasure generators2
Commander Draw Engine (Shiko and Narset, Unified provides card draw)+18ⓘ
Tutors1
Draw engines5
Cantrips & burst draw10
Counterspells6
Spot removal7
Board wipes2
Stax & hate2
Protection2
Fetchlands5
Dual & shock lands6
Premium utility lands3
Utility lands5
Taplands8
4 Combo(s) Detected (Consistency: 55%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces7
Synergy pieces2
Combat threats2
Drain effects3
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats91Consistency90Mana base89
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.