Commander
8.2±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(558 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks6
Mana dorks6
Land ramp2
Other acceleration2
Treasure generators1
Glass Cannon (high ramp, low draw)+-10ⓘ
Draw engines1
Recursion4
Value engines1
Counterspells1
Spot removal8
Artifact/enchantment removal3
Board wipes1
Stax & hate14
Protection4
Mana Acceleration (20 sources)+10ⓘ
Dual & shock lands6
Premium utility lands2
Utility lands1
Taplands8
5 Combo(s) Detected (Consistency: 82%)+40ⓘ
Combo Commander: Tana, the Bloodsower+15ⓘ
Combo Commander: Tymna the Weaver+15ⓘ
Combat Damage Synergy: 2 haste enablers, aristocrats engine+12ⓘ
Combo pieces5
Synergy pieces1
Combat threats1
Sacrifice outlets2
Drain effects1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.2 → Bracket 4
Interaction95Threats95Speed91
1.7 above Bracket 3 ceiling (6.5)
0.3 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Stax12 cards
12 stax pieces. Tax and restrict opponents' resources while breaking parity.
Tokens (Commander)2 cards
Commander generates or synergizes with creature tokens.