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HomeExplore decksCommanders
G

Aeve, Progenitor Ooze

viapasted list·Updated 46 days ago·10 views·

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Power level

5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence374 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana4
Mana rocks2
Mana dorks7
Land ramp8
Other acceleration4
Tutors3
Draw engines4
Cantrips & burst draw1
Recursion1
Value engines7
Counterspells1
Artifact/enchantment removal1
Spot removal4
Graveyard hate2
Board wipes1
Stax & hate1
Protection5
Mono-Color Powerhouse Lands (5)+17ⓘ
Mana Acceleration+15ⓘ
Fetchlands3
Utility lands7
Taplands3
Basic lands1
Combat Damage Synergy: token swarm strategy, 4 token doublers, 2 haste enablers, 1 evasion enabler+25ⓘ
Synergy pieces2
Win conditions1
Combat threats1
Token generators3
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.4 → Bracket 4
Markers
Learn more →
✓
Game changers 4
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters15 cards

15 counter synergies. Grow your creatures over time for massive threats.

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Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

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Storm (Commander)1 cards

Commander rewards casting many spells in a single turn.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.