HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
WUBRG

Hydras?

viaMoxfieldMoxfield·0 views·1h ago

Power level

3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence191 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana dorks2
Land ramp8
Other acceleration2
Draw engines4
Cantrips & burst draw10
Value engines12
Synergy support6
Artifact/enchantment removal2
Spot removal7
Board wipes3
Protection1
Mana Acceleration+5ⓘ
Dual & shock lands10
Premium utility lands2
Basic lands5
Combat Damage Synergy+21ⓘ
Synergy pieces5
Win conditions10
Combat threats6
Token generators4
Enablers1
Other4

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.2 → Bracket 2

0.2 above Bracket 1 ceiling (3)

1.8 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

+1/+1 CountersCore (34 cards)

34 counter synergies. Grow creatures over time for massive threats.

,,,,
Hydra TribalCore (22 cards)

22 hydra creatures detected. Tribal synergies can create powerful board states.

,,,,
ProliferateCore (14 cards)

14 proliferate effects. Multiply all counters on permanents at once.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.