Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(193 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks7
Mana dorks2
Land ramp3
Treasure generators1
Tutors1
Draw engines6
Cantrips & burst draw4
Recursion2
Value engines6
Other2
Spot removal11
Board wipes2
Stax & hate5
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands4
Utility lands2
Taplands3
Combat Damage Synergy: token package, 1 token doubler, 2 evasion enablers, aristocrats engine+24ⓘ
Synergy pieces3
Win conditions7
Combat threats9
Sacrifice outlets1
Drain effects2
Token generators4
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats86Mana base80Speed67
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Infect34 cards
34 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Aggro22 cards
22 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Proliferate18 cards
18 proliferate effects. Multiply all your counters at once.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.