Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(350 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Heavy Curve (36% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks5
Other acceleration3
Commander Synergy (1 groups)+8ⓘ
Tutors2
Draw engines5
Cantrips & burst draw2
Wheels1
Counterspells1
Spot removal5
Graveyard hate1
Board wipes1
Protection2
Other1
Mono-Color Mana Base (no fixing needed)+13ⓘ
Mono-Color Powerhouse Lands (2)+5ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands1
Utility lands9
Taplands3
Basic lands1
Mountain+22
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces13
Win conditions4
Combat threats3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats87Speed84Mana base70
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy26 cards
26 token producers. Go-wide strategies can overwhelm opponents with numbers.
Treasure17 cards
17 treasure generators. Ramp and artifact synergies in one package.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.