Commander
No commander provided5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(381 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks4
Mana dorks1
Other acceleration2
Tutors3
Draw engines10
Cantrips & burst draw2
Spot removal5
Board wipes1
Stax & hate1
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands6
Taplands3
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 2 haste enablers, 4 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 85%)+23ⓘ
Combo pieces2
Synergy pieces1
Win conditions4
Combat threats9
Drain effects4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats93Consistency82Mana base71
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.