Commander
3.5±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(215 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Mana dorks2
Land ramp12
Other acceleration2
Treasure generators1
Other1
Draw engines4
Cantrips & burst draw4
Recursion2
Counterspells3
Spot removal4
Board wipes2
Stax & hate1
Protection3
Mana Acceleration (19 sources)+9ⓘ
Dual & shock lands7
Premium utility lands5
Utility lands5
Taplands6
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 haste enablers, 7 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces3
Win conditions4
Combat threats13
Sacrifice outlets1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.5 (Bracket 2)+Game Changers→ Bracket 3
Mana base89Speed82Threats74
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters33 cards
33 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.