Commander
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(195 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Other acceleration1
Commander Synergy (1 groups)+2ⓘ
Tutors3
Draw engines2
Cantrips & burst draw4
Recursion3
Value engines6
Other7
Spot removal8
Board wipes4
Stax & hate1
Protection1
Fetchlands3
+5
+5
+5
Dual & shock lands1
+4
Premium utility lands3
+6
+5
+4
Utility lands15
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands10
+2
+2
+2
+2
+2
+2
+2
Basic lands2
+4
+4
Combat Damage Synergy: token package, aristocrats engine+17ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces7
Win conditions2
Combat threats9
Drain effects6
Token generators4
Reanimation1
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Threats85Mana base84Consistency58
0.3 above Bracket 1 ceiling (3)
1.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)15 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain35 cards
35 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.