Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(344 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks13
Mana dorks3
Land ramp3
Other acceleration7
Tutors6
Draw engines11
Cantrips & burst draw3
Recursion2
Value engines5
Graveyard hate1
Board wipes1
Protection1
Mana Acceleration (29 sources)+15ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Fetchlands3
Premium utility lands1
Utility lands5
Taplands2
Basic lands1
Island+17
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+18ⓘ
Combo pieces1
Synergy pieces5
Win conditions1
Combat threats1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Speed91Consistency90Mana base71
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Artifacts Matter27 cards
27 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm19 cards
19 storm synergies. Chain spells for exponential value.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.