Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(175 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (95% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks4
Land ramp1
Other acceleration1
Other1
Draw engines5
Cantrips & burst draw21
Recursion1
Value engines1
Counterspells4
Spot removal3
Protection7
Fetchlands3
Premium utility lands1
Utility lands4
Taplands7
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers+10ⓘ
Synergy pieces6
Combat threats11
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Consistency73Mana base67Interaction58
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Cantrips14 cards
14 cantrips. Cheap spells that replace themselves for velocity.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.