Aloy, Savior of Meridian

Commander
UG
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence399 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10
Fast mana4
1+10
3+7
5+7
5+4
Mana rocks8
2+6
2+5
2+5
2+4
2+4
2+4
3+1
2UU+1
Mana dorks3
2+4
2+4
2UU+6
Land ramp2
4+1
4+1
Other acceleration5
GU+8
1U+7
3+7
3+6
6+2
Commander Synergy (1 groups)+1
Tutors4
G+7
XUUU+7
2U+5
3U+3
Draw engines5
2U+5
2G+5
4+7
2UU+5
3U+1
Cantrips & burst draw8
U+6
1U+1
3+2
4+1
2UU+1
4U+1
4GG+6
6U+1
Recursion2
2U+7
+3
Value engines7
1+1
2+1
2UU+5
3U+1
5+2
7+4
5GU+1
Other1
1U+1
Spot removal5
2G+6
2UU+1
6+3
7+2
8+3
Board wipes1
XG+4
Stax & hate1
5GU+1
Protection1
3U+1
Mana Acceleration (22 sources)+12
Dual & shock lands2
+4
+4
Premium utility lands2
+6
+5
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
2G+2
2G+2
+3
+2
+2
+2
+2
Basic lands2
+5
+15
3 Combo Families (3 lines, Consistency: 100%)+35
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine+25
Commander Synergy (1 groups)+1
Combo pieces6
1+4
GU+9
3+8
2UU+5
5+3
5UU+10
Synergy pieces6
1+1
1U+8
2UU+5
4+1
5U+1
5U+1
Win conditions3
XG+4
8+4
11+1
Combat threats5
1U+1
1U+1
2U+5
6+5
11+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.9 → Bracket 3
Threats94Speed85Consistency85

0.9 above Bracket 2 ceiling (5)

1.1 below Bracket 4 threshold (7)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Storm15 cards

15 storm synergies. Chain spells for exponential value.

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Stompy / Big Mana14 cards

14 high-impact creatures. Ramp into massive threats that dominate the board.

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Legends Matter9 cards

9 legendary synergies. Your legends grow stronger together.

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Combos3 total

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