Commander
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence399 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks8
Mana dorks3
Land ramp2
Other acceleration5
Commander Synergy (1 groups)+1ⓘ
Tutors4
Draw engines5
Cantrips & burst draw8
Recursion2
+3
Value engines7
Other1
Spot removal5
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (22 sources)+12ⓘ
Dual & shock lands2
+4
+4
Premium utility lands2
+6
+5
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
+3
+2
+2
+2
+2
Basic lands2
+5
+15
3 Combo Families (3 lines, Consistency: 100%)+35ⓘ
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces6
Synergy pieces6
Win conditions3
Combat threats5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats94Speed85Consistency85
0.9 above Bracket 2 ceiling (5)
1.1 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Storm15 cards
15 storm synergies. Chain spells for exponential value.
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Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
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