Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(247 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks10
Land ramp3
Tutors2
Draw engines5
Cantrips & burst draw2
Recursion1
Spot removal8
Board wipes6
Stax & hate7
Protection3
Mana Acceleration (16 sources)+6ⓘ
Premium utility lands2
Utility lands11
Taplands7
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 evasion enabler+20ⓘ
Synergy pieces6
Win conditions1
Combat threats1
Clone effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.8 (Bracket 2)+Game Changers→ Bracket 3
Interaction81Mana base72Speed57
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Superfriends30 cards
30 planeswalker synergies. Build a team of planeswalkers for overwhelming value.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.