Commander
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
High confidence(774 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (65% CMC 0-2)+15ⓘ
Fast mana1
Mana dorks6
Land ramp1
Other acceleration5
Commander Synergy (1 groups)+4ⓘ
Tutors11
Draw engines8
Cantrips & burst draw1
Recursion1
Value engines3
Control Strategy Bonus (17 interaction cards)+30ⓘ
Counterspells8
Spot removal3
Artifact/enchantment removal1
Graveyard hate3
Board wipes1
Stax & hate13
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands6
Utility lands3
5 Combo Families (5 lines, Consistency: 98%)+44ⓘ
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler, aristocrats engine+18ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces10
Synergy pieces2
Win conditions1
Drain effects1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Interaction99Consistency96Threats94
1.5 above Bracket 4 ceiling (8.5)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
✓
Mass land denial (2)
✓2-card combo
✕Extra turns — none
Themes6 total
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
Stax (Commander)17 cards
This deck uses resource denial and disruption to slow opponents down.