Commander
2.2±1.15
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Low confidence(110 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Tight Curve (72% CMC 0-2)+15ⓘ
Commander Draw Engine (Hakbal of the Surging Soul provides card draw)+15ⓘ
Low Land Count (33/36)+-8ⓘ
Draw engines1
Protection1
Two-Color Mana Base (no fixing needed)+54ⓘ
Low Land Count (33/36)+-8ⓘ
Fetchlands2
Premium utility lands1
Utility lands1
No cards contributed significantly to this vector.
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.2 → Bracket 1
Mana base75Consistency17Speed15
1.2 above Bracket 0 ceiling (1)
0.8 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes1 total
Aristocrats (Commander)23 cards
This deck generates value from sacrificing and recurring creatures.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.