Commander
No commander provided3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(238 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Other acceleration2
Treasure generators2
Tutors1
Draw engines3
Cantrips & burst draw1
Value engines2
Spot removal3
Artifact/enchantment removal1
Protection2
Combat Damage Synergy: token swarm strategy, 5 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
3 Combo(s) Detected (Consistency: 41%)+24ⓘ
Combo pieces5
Synergy pieces1
Win conditions3
Combat threats3
Sacrifice outlets1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats93Mana base50Speed45
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal34 cards
34 goblin creatures detected. Tribal synergies can create powerful board states.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.