Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(442 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks4
Other acceleration1
Commander Draw Engine (Tameshi, Reality Architect provides card draw)+10ⓘ
Tutors2
Draw engines5
Cantrips & burst draw3
Recursion1
Counterspells10
Spot removal8
Graveyard hate1
Board wipes4
Stax & hate10
Protection1
Other2
Two-Color Mana Base (no fixing needed)+23ⓘ
Fetchlands1
Utility lands6
Taplands2
9 Combo(s) Detected (Consistency: 64%)+53ⓘ
Combo pieces13
Combat threats1
Drain effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+Mass Land Denial→ Bracket 4
Interaction96Threats85Mana base75
✓
Mass land denial (1)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Wizard Tribal16 cards
16 wizard creatures detected. Tribal synergies can create powerful board states.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Stax8 cards
8 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos9 total
- Solemnity+Phyrexian Unlife
- Solemnity+Decree of Silence
- Lullmage Mentor+Intruder Alarm
- Teferi, Time Raveler+Knowledge Pool
- Teferi, Mage of Zhalfir+Knowledge Pool
- Vexing Bauble+Knowledge Pool
- Void Mirror+Knowledge Pool
- Intruder Alarm+Stonybrook Schoolmaster+Opposition
- Supreme Inquisitor+Stonybrook Schoolmaster+Intruder Alarm