Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(201 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (71% CMC 5+)+-10ⓘ
Fast mana2
Land ramp11
Other acceleration2
Draw engines3
Cantrips & burst draw7
Wheels1
Recursion1
Spot removal2
Board wipes1
Stax & hate1
Protection1
Combat Damage Synergy: 1 extra combat, 1 haste enabler+8ⓘ
Synergy pieces9
Win conditions1
Combat threats2
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Consistency81Mana base75Threats48
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana33 cards
33 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal11 cards
11 dragon creatures detected. Tribal synergies can create powerful board states.
Chaos10 cards
10 chaos effects. Embrace randomness with coin flips and dice rolls.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.