Commander
4.1±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(272 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks1
Land ramp23
Treasure generators1
Commander Draw Engine (Bonny Pall, Clearcutter provides card draw)+10ⓘ
Tutors3
Draw engines3
Cantrips & burst draw3
Value engines4
Spot removal6
Protection1
Mana Acceleration (29 sources)+15ⓘ
Fetchlands9
Utility lands5
Taplands5
Combat Damage Synergy: 2 haste enablers, 3 evasion enablers, aristocrats engine+21ⓘ
Synergy pieces7
Win conditions1
Combat threats3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Mana base89Speed88Threats67
1.1 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Landfall16 cards
16 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.