Commander
5.3±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence338 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Mana rocks1
Mana dorks8
Land ramp5
Other acceleration5
Tutors7
Draw engines3
Cantrips & burst draw5
Recursion1
Value engines3
Artifact/enchantment removal5
Spot removal5
Graveyard hate1
Board wipes1
Protection7
Mono-Color Mana Base (no fixing needed)+14ⓘ
Mana Acceleration (20 sources)+8ⓘ
Utility lands3
+2
+2
+2
Taplands3
Basic lands1
+30
3 Combo Families (3 lines, Consistency: 96%)+34ⓘ
Combat Damage Synergy: token package, 5 haste enablers, 1 evasion enabler+18ⓘ
Combo pieces5
Synergy pieces4
Win conditions1
Combat threats2
Token generators2
Alternate win strategies1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats90Speed69Consistency67
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
2-card combo are present, but the power level already places this deck in Bracket 3.
✓
2-card combo 1
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Elf Tribal21 cards
21 elf creatures detected. Tribal synergies can create powerful board states.
,,,,
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Druid Tribal11 cards
11 druid creatures detected. Tribal synergies can create powerful board states.
,,,,
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.