Commander
2.6±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(143 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Land ramp3
Other acceleration1
Treasure generators1
Draw engines5
Recursion3
Value engines3
Spot removal7
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, aristocrats engine+19ⓘ
Synergy pieces2
Win conditions1
Combat threats1
Sacrifice outlets1
Token generators3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Mana base70Speed50Threats44
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Deathtouch25 cards
25 deathtouch synergies. Small creatures that kill anything they touch.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Snake Tribal9 cards
9 snake creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.