Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(354 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Mana dorks1
Other acceleration1
Treasure generators1
Draw engines3
Spot removal4
Artifact/enchantment removal1
Board wipes2
Stax & hate4
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands2
Utility lands12
Taplands4
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 haste enabler, 4 evasion enablers, aristocrats engine, 5 damage multipliers+25ⓘ
Commander Synergy (2 groups)+19ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
1 Combo(s) Detected (Consistency: 26%)+15ⓘ
Combo pieces2
Synergy pieces7
Win conditions2
Combat threats6
Sacrifice outlets2
Token generators5
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats97Interaction87Mana base79
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal26 cards
26 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.