Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(372 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Land ramp1
Draw engines6
Cantrips & burst draw8
Wheels2
Recursion2
Value engines3
Counterspells2
Spot removal8
Board wipes2
Stax & hate1
Protection1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands13
Taplands6
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 damage multipliers+25ⓘ
Synergy pieces1
Combat threats4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base83Threats83Consistency82
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.