Commander
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
Primary win line:Deterministic combo lines—,
High confidence(697 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks2
Mana dorks4
Land ramp5
Treasure generators3
Low Land Count (27/29)+-5ⓘ
Tutors12
Draw engines4
Scry & Surveil2
Recursion1
Value engines3
Counterspells1
Spot removal6
+5
Board wipes1
Protection2
Mana Acceleration (14 sources)+4ⓘ
Low Land Count (27/29)+-5ⓘ
Dual & shock lands6
+6
+6
+6
+5
+5
+5
Premium utility lands5
+5
+5
+5
+5
+4
Utility lands5
+4
+3
+2
+2
+2
Basic lands3
+3
+3
+4
8 Combo Families (8 lines, Consistency: 88%)+56ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+20ⓘ
Combo pieces13
Synergy pieces14
Win conditions2
Drain effects1
Token generators9
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Threats100Consistency93Speed85
1.0 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 5
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Aristocrats (Commander)16 cards
This deck generates value from sacrificing and recurring creatures.
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Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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