Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Deterministic combo lines—,
High confidence(403 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Mana dorks2
Land ramp1
Other acceleration5
Cantrips & burst draw8
Value engines12
Counterspells7
Spot removal4
Graveyard hate5
Stax & hate1
Protection3
Mono-Color Mana Base (no fixing needed)+30ⓘ
Mana Acceleration (14 sources)+4ⓘ
Utility lands1
+2
Basic lands1
+34
9 Combo Families (9 lines, Consistency: 30%)+42ⓘ
Combat Damage Synergy: 1 token doubler, 1 extra combat, aristocrats engine, 4 damage multipliers+25ⓘ
Combo pieces6
Synergy pieces10
Combat threats1
Token generators1
Clone effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats91Interaction89Mana base70
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Voltron14 cards
14 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Mill9 cards
9 mill effects. Empty opponent libraries or fuel your graveyard.
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Clones6 cards
6 clone effects. Copy the best threats on the battlefield.
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