Commander
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence288 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp5
Other acceleration1
Tutors1
Draw engines10
Cantrips & burst draw3
Recursion2
Value engines3
Other6
Spot removal6
Artifact/enchantment removal1
Board wipes3
Protection5
Two-Color Powerhouse Lands (2)+6ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands2
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands8
+3
+2
+2
+2
+2
+2
+2
Basic lands2
+7
+9
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 4 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces9
Win conditions1
Combat threats12
Reanimation1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Threats82Mana base79Interaction71
1.3 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.