Krenko, Mob Boss

3.9±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(244 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Other acceleration2
Treasure generators1
Mono-Color Mana Base (no fixing needed)+23
Mono-Color Powerhouse Lands (1)+2
Dual & shock lands1
Basic lands1
Combat Damage Synergy: token swarm strategy, 1 extra combat, 6 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25
1 Combo(s) Detected (Consistency: 39%)+17
Commander Synergy (1 groups)+4
Combat threats1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.9 → Bracket 2
Threats95Mana base70Speed38

0.9 above Bracket 1 ceiling (3)

0.6 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Goblin Tribal34 cards

34 goblin creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies22 cards

22 low-cost creatures. Swarm the board and pump for lethal attacks.

Token Strategy17 cards

17 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos1 total