Commander
6.8±0.4
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(494 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+3ⓘ
Fast mana2
Mana rocks4
Mana dorks1
Land ramp4
Commander Draw Engine (Xyris, the Writhing Storm provides card draw)+18ⓘ
Draw engines11
Cantrips & burst draw2
Wheels9
Other1
Counterspells4
Spot removal5
Board wipes2
Stax & hate3
Protection9
Other1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands4
Utility lands8
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+18ⓘ
Synergy pieces9
Win conditions1
Combat threats3
Drain effects3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Mana base93Consistency89Threats88
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Group Hug15 cards
15 group hug effects. Help everyone while secretly advancing your plan.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.