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HomeExplore decksCommanders
UB

cast during opponents turn lol

viaArchidektArchidekt·48 views·14 days ago

Power level

6.1±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence425 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana4
Mana rocks5
Other acceleration1
Treasure generators1
Commander Synergy+1ⓘ
Tutors3
Draw engines14
Cantrips & burst draw9
Scry & Surveil3
Value engines5
Other1
Counterspells7
Spot removal6
Stax & hate3
Protection4
Other1
Two-Color Mana Base+5ⓘ
Two-Color Powerhouse Lands+1ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands8
Taplands1
Basic lands2
Combat Damage Synergy+20ⓘ
Commander Synergy+2ⓘ
Combo pieces1
Synergy pieces6
Combat threats6
Drain effects1
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.1 (Bracket 3)+Game Changers 4→ Bracket 4
Markers
Learn more →
✓
Game Changers 4
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

Tokens (Commander)Core (10 cards)

This deck generates and leverages a wide board of creature tokens.

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Faerie TribalCore (32 cards)

32 faerie creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / WeeniesCore (20 cards)

20 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History2 snapshots

Grade

Power5.7→6.1+0.4
BracketB4→B4

Vectors

Velocity
69→56
-13
Consistency
92→94
+2
Interaction
82→81
-1
Efficiency
75→75
—
Lethality
66→82
+16

Card Changes

Added (11)

Removed (7)

Grade

Power5.5→5.7+0.2
BracketB3→B4(+1)

Vectors

Velocity
69→69
—
Consistency
88→92
+4
Interaction
82→82
—
Efficiency
75→75
—
Lethality
68→66
-2

Card Changes

Added (3)

Removed (2)